var advent = new Array();
var armor = new Array();
var donottouch = new Array();

var first = 25;
var second = 0;
var third = 25;

for(var j = 0; j < first;j++)
	advent[j] = new Array(5);
for(j = 0; j < second;j++)
	armor[j] = new Array(5);
for(j = 0; j < third;j++)
	donottouch[j] = new Array(3);


// weapons[itemnumber]=["full weapon name",".html link",".gif file","rating", "sl", "m"];

//1he Weapons
advent[0]=["Enhanced Mantis Scissors","ems","mantis","10"];
advent[1]=["Mantis Scissors","ms","mantis","10"];
advent[2]=["Swift Meibutsu Daito of the Hard-Handed","daito","daito","10"];
advent[3]=["Frozen Tear of Uklesh","uklesh","gelid","10"];
advent[4]=["Ancient Adventurer Sword","aas","aas","10"];
advent[5]=["Shiny Slicer of Aesthetic Rage","aesthetic","aesthetic","09"];
advent[6]=["Gelid Blade of Inobak","gelid","gelid","09"];
advent[7]=["Scrimshaw Sculptor","scrimshaw","scrimshaw","09", "sl"];
advent[8]=["Super SOL Fire Executioner Type F","solf","solf","08",,"m"];
advent[9]=["Impious Dominator","impious","impious","07"];
advent[10]=["SSC Byom","byom","byom","06",,"m"];
advent[11]=["Premium Rider Executioner","rider","rider","05",,"m"];
advent[12]=["Gutting Hook","guttinghook","guttinghook","04"];
advent[13]=["Phase Blade","phase","gelid","02"];
advent[14]=["Inamorata Cutlass","inamorata","scrimshaw","00", "sl"];
advent[15]=["Hissing Derisory Blade","derisory","aesthetic","00", "sl"];
advent[16]=["Machete of Two Thousand Worries","machete","machete","00", "sl"];
advent[17]=["Sacrosanct Short Sword","sacrosanct","sacrosanct","00", "sl"];
advent[18]=["Sleek Shank of Maze","shank","shank","00", "sl"];
advent[19]=["Virtuous Gladius","gladius","sacrosanct","00", "sl"];
advent[20]=["Sparkling Scimitar of Spetses","spetses","spetses","00", "sl"];
advent[21]=["Sword of Wonder","wonder","wonder","00", "sl"];
advent[22]=["Icebound Heart","icebound","gelid","00"];


//Alternative Melee Options
advent[23]=["Enhanced Queen Blade","eqb","queenblade","09"];
advent[24]=["Queen Blade","qb","queenblade","07"];

//do not touch donottouch[0]=["full weapon name","graphic"];
//Always sort the donottouch list by alpha.
donottouch[0]=["1st Level Ninja Wakisashi","wakisashi"];
donottouch[1]=["Antiquated Sword","aas"];
donottouch[2]=["Burning Crescent - Star One","crescent"];
donottouch[3]=["Disguised Zenith Taichi","aas"];
donottouch[4]=["Monofiliment Tripler","monofilament"];
donottouch[5]=["OT Star Sword","aas"];
donottouch[6]=["Bow Split","bow"];
donottouch[7]=["Clean Slay Axe","slayaxe"];
donottouch[8]=["Cutlass","cutlass"];
donottouch[9]=["Gofle-Prod","gofle"];
donottouch[10]=["Hand Axe","handaxe"];
donottouch[11]=["Khemo-Tech Platinum Wakisashi","daito"];
donottouch[12]=["Light Spear","spear"];
donottouch[13]=["Meat-Cleaver","cleaver"];
donottouch[14]=["Merchent Executioner","solf"];
donottouch[15]=["Mini Axe","handaxe"];
donottouch[16]=["Peasant Executioner","exec"];
donottouch[17]=["Protector Executioner","protector"];
donottouch[18]=["Right Slice","slice"];
donottouch[19]=["Ritual Krys Knife","krys"];
donottouch[20]=["Survival Axe","survivalaxe"];
donottouch[21]=["Wall-Blade","daito"];
donottouch[22]=["Senior Tear Blade","cutlass"];
donottouch[23]=["Silver Crescent Edge","crescent"];
donottouch[24]=["This Axe Belongs to Jack Too","handaxe"];